
Was it worth it? To that I have to say… no, not really.įor starters, when I tested it out I had considerable issues just getting it to work. A lot of the changes this time around seem to be made to accommodate it: The inability to actually pause, the hub and mission gameplay, change to a blank slate character, grinding, and even the addition of combat for a last ditch effort. Now with that all said, let’s address the elephant in the room: multiplayer.

Completionist players will likely wish to do every level twice anyway for two mutually exclusive side objectives: Not killing a single enemy besides your target, and gutting every last Akatsuchi. Experience points are based on the end-of-mission scoring, and at first I was a bit concerned that this would result in needing to grind levels for desired abilities, but I’m pleased to say I earned new levels at a fairly decent pace. There’s now grinding as well, with your shadowy abilities purchased via skill points earned via leveling up. You’re given a score and a grade at the end, though it largely boils down to “don’t get spotted” and “don’t die.” Oddly enough it tracks enemies killed, knocked out, and just left alone all separately in the scoring, but they all give the same amount of points regardless. Depending on the mission different areas may be accessible and your actual objective and placement of enemies will vary, but it does mean seeing the same environment quite often. There are MANY missions this time around, with each stage playing host to several of them. You accept a mission and are then sent off to one of several stages to do it and come back. Still, it does take a bit of the edge off of sneaking around when you know you’ve got that option in your pocket. While one or two enemies can be dealt with this way, it falls apart when an entire army is alerted, making it more a way to salvage things when spotted before they can run off and alert others rather than allowing you to barge in sword swinging. Combat relies on perfectly timed blocks to effectively lower an enemy’s stamina and open them up to a finishing blow. Remaining unseen is the name of the game, but this time around fighting is indeed an option. In Aragami 2 you’ll be using a variety of supernatural powers, stealth assassinations, and good old mundane analyzing guard patterns to slip past the Akatsuchi across the many 3D stages and accomplish your goals, whether that be theft, spying, or assassination. The game gives plenty of options for customization, both cosmetic and practical, so you’re more yourself than ever, but this does come at the cost of having your character as more of a blank slate than an actual defined character.

When you are thanked for your contributions, it is the warriors as a whole who are thanked, but in a way this is to be expected.Īs with a lot of changes to the game, this touches on the multiplayer aspect: You’re not all playing as copies of one singular character, you are indeed all different warriors of the Kurotsuba. You are, instead, one of the Kurotsuba clan’s many warriors. I mean, you’re still an aragami and a member of the Kurotsuba clan so, in that regard, you still have a personal stake in what goes on, but you are not one of the major players. There are the occasional plot developments that happen mid-mission, but by and large you go out on a mission and then find out the consequences or ongoing developments upon your return.Īs mentioned in the preview, you’re also fairly disconnected from the plot this time around. In a departure from the previous game, the story of Aragami 2 is primarily told in the hub of Kakurega village. It is a peaceful existence, but two things plague them: the cursed edge of their blessing that will rob them of their humanity and bring immense pain if they do not find a cure, and the invading Akatsuchi pillaging and razing the valley they call home. Summoned as obedient servants with mastery of shadow essence, every member of the Kurotsuba clan has woken up from their control and found their way to Kakurega Village. A Clan of ShadowsĪragami 2 follows the tale of the Kurotsuba clan, a clan comprised entirely of aragami, spirits of the shadows.
#ARAGAMI SKILL POINTS PC#
The PC version was played for this review. However, that preview left a few burning questions, so we just had to take the opportunity to look at the final release.Īragami 2 released Septemfor Xbox One, PS4, and PC.

A short while ago we previewed Aragami 2, the sequel to the 2016 indie stealth action game Aragami, seeing what had changed from the original and what we were looking forward to.
